Depending on the amount of resources you collected, that can be a lot! If you die you can use 2 “Orb of immortality” to take all of your resources back. When you retreat you will lose 40% of the resources you collected while if you die you will lose 70% of the resources you collected. You lose resources when you die or retreat from an expedition while not on the campfire tile. Keep all those resources! You’ll need them for your camp. Collecting a certain amount of resource shards will turn the shards into an orb. You collect resource shards from certain tiles and enemies. This will require killing multiple ghosts, so start busting them! Resources Are the Building Blocks Upon defeating this enemy, you will receive either 3 cards not in your deck or a golden card. This can happen again where you have a ghost of a ghost, and then once more and end with a “Primal matter” enemy. Enemies that are killed adjacent to the Battlefield tile have a chance of becoming ghosts. To receive cards that you don’t have in your deck, you will need to utilize the “Battlefield” card. “Place 10 cards you didn’t have in your deck, not counting ^Oblivion^”.The regions you need to fill are the road tiles, adjacent tiles, and outer tiles. If you can’t place down anymore cards then you have filled out that region. Filling the whole map means to have every possible tile space occupied, including road tiles. To fill the whole map you will need to go through a few loops. If you placed every card you have, then you’re missing tile combos! You can use the first section of the “Encyclopedia” tab in camp to see how many tiles you are missing. There’s also some locked tiles hidden behind certain tile combinations. This requires you having all available cards unlocked by building camp structures and upgrading some of them. There’s a lot of talking to do when your whole world disappears.Įvery card you collect will count towards this except for Oblivion. The Encyclopedia will tell you if an enemy has dialogue or not and if you have read it. Most of the dialogues will come from building or upgrading a camp structure or from encountering and defeating a certain enemy. Glug glug.Įvery time you talk with someone you will start up a new dialogue. You refill some amount of potions every time you go through the campfire tile. You can increase the total amount of potions you can carry as well as the amount of health a potion heals for when a battle is looking bad. But, you will still need to have potions which are first unlocked from the Camp “Herbalist’s hut” structure. You will drink a potion when you reach a lower enough health amount. Tile AdventurerĪchievements relating to tiles, cards, or events during a loop. This requires some luck as well as knowledge of the boss and cards. Or delete your main one and restart, you do you. You can use another save slot to complete this. Start your expedition and don’t stop until you kill that boss. “Defeat the boss in the first expedition”.Doesn’t need to be all in one expedition. Go around and reach your campfire 100 times. Unless you just immediately retreat after starting an expedition. At this point you have a handle on what to do. Go on 40 more expeditions after your tenth one. Go on 9 more expeditions after your first one. Simply start your first one! After you build a campfire of course. Elaborated description based on what I feel is useful.Īchievements related to expeditions and looping specifically.Īn expedition is when you set out on a new loop.Each section will be organized into the following:Įach achievement will be organized into the following format: This guide looks at every achievement and, if applicable, provides some tips to help those struggling to finish them.Īchievements are grouped in relation to a specific action/event that is required to achieve it. How to Obtain All Achievements Introduction Craft It All Up and Dismantle It All Down.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |